Sunday, 17 November 2013

Ender's Game Review

Ender's Game is actually a pretty good film. The problem is that it could have been two great films. I've never read Orson Scott Card's novel, so I don't know how long it is, but it's pretty clear that it's too long for a two-hour movie. There's just too much stuff!

Following a devastating war with the alien Formics, humanity has begun training children for military command, based on their inherent unpredictability and outside-the-box thinking. Andrew "Ender" Wiggin is one such recruit - a young prodigy with the potential to be the greatest strategist this world has ever known. It's a strong and interesting setup, but it sometimes feels lost in the mad rush to fit everything else in.
We see Ender go from an Earthbound military academy to an orbital Battle School; train, learn, and progress through the ranks from bottom to top; graduate to an interstellar Command School; train, learn, graduate again; and, of course, command an actual war. Every single one of those sections is handled really well, and each has great moments but, inevitably, they all get somewhat short-changed. It feels like it all happens in about a week where it's supposed to be a few months at least; maybe years.
The Battle and Command School sections could, and probably should, have made good films in their own right. Each has its own arc and its own climax, and each does interesting and unexpected things with the characters and world. But, presumably because Card's book is an unproven property and not an inexplicably popular YA series, it's all been forced into one movie.

With this in mind, the film makes absolutely the best choices it can, focusing most of its attention on Battle School. Where Command School basically consists of Ender and his team playing Sins of a Solar Empire against Ben Kingsley (who is great, as always), Battle School sees him competing against rival children to become top dog. Unlike the later simulated battles, the competition here is real and physical, as the kids play war-games in the spectacular Battle Room. This is essentially zero-G laser-tag (or maybe closer to paintball) so it's easy for us to understand both the rules and the stakes. These sequences are exciting and inventive and they're probably the movie's highlight.
The Battle School offers conflict outside these war-games, too, as Ender is made to struggle every step of the way. This is a cruel place, where Harrison Ford's unfeeling Colonel Graff actively encourages distrust and even hatred, and the workstations have a built-in anonymous bullying system. As a result, this is the place where we see the characters at their most vulnerable, and witness the most growth.

Yet even here, in the longest and most character-centric portion of the film, you can still feel the squeeze of the runtime. There's no quiet, intimate moments to really explore these people - it's all big moments and flat statements of intent. As a result we never feel as invested as we should. As great as the Battle Room sequences are, we're watching them passively instead of engaging with them. When the finale comes - when Ender finally faces the real horrors of war, in what should be a very powerful moment - we feel almost nothing. It's not that the film has failed to make us care, it's that it simply didn't have time.

There's a similar problem with the central ideas, as well as emotions. We're repeatedly told that Ender is a genius, and that the Formics are an overwhelming threat to humanity, but we never get to see either for ourselves. Ender's tactics are quickly glossed over, and we never even see a Formic until the battles at the end. It's all so rushed.
I keep going back to this because it's really the only thing holding Ender's Game back. It's a very strong film otherwise. Asa Butterfield is brilliant as Ender - both a child and a leader - and he's supported by strong performances from all the kids and adults around him, especially Ford. The ideas are clever and intriguing, the designs are striking - particularly that Battle Room - and the action is unique if not quite spectacular.

I really did like this film, all told, but I'm not sure I can recommend it. The problems are just a bit too pervasive and they sour the experience. I suspect that, somewhere, there's a three-to-four-hour director's cut of this film and, if that's the case, I hope that we one day get to see it. That version I would recommend in a second.

Sunday, 10 November 2013

Social Mediation

"Wait!" I hear you cry. "A post about tech on a blog called NerdTech?!"
Ridiculous, I know, but there is a reason. Last week I made an important change to the way I use technology. I thought it was quite a small thing at the time, but it's already changed my life.
First, let me ask you a question:

What is Facebook for?

I mean, really - what's its purpose? I vaguely remember a time when I used to know the answer, but these days I'm not sure there's an answer at all. Facebook isn't really for anything any more; Facebook just is.

If you'd asked me five years ago, I'd have told you that Facebook's purpose was to keep in touch with friends. A place to see what they were doing and thinking, and to chat about it in their comments or on their wall. For an antisocial troglodyte like myself, it helped me feel connected. No, more than that - it kept me connected. Maybe it could be used another way, but this is certainly how I used it and it seemed to be designed with that in mind. The whole interface was based around making statuses as visible and accessible as possible.
Compare that to how Facebook works now. It's almost impossible to hunt down basic text statuses in the sprawling mass of my news feed. It's all pictures and links and videos and bloody Candy Crunch invitations. Statuses are the least visible thing on the page because they take up minimal space and they don't have graphics attached. You have to physically search through this mess to find out what your friends are up to - something which used to be so simple and integral to the site. It no longer serves its purpose.

Maybe - maybe - this wouldn't be such a problem if Facebook had found a new purpose instead, and turned from one kind of tool into another. But it didn't. The closest thing it has to a purpose is still to keep people in touch, but now it's really bad at it.
If you squint a little, it almost looks like Facebook has become a photo gallery instead. It's certainly more set up for that kind of use - but that's not actually how people use it. I counted for a couple of days and, while images make up roughly two thirds of my feed, less than half of those are actually photos, and many of those photos are "selfies" or pictures of pets, which barely count. The rest are... well, they're infuriating nonsense, aren't they. We all know it. And they were driving me away.

Two years ago I joined Twitter. I only did it as a means for job-hunting and news, and I never thought I'd tweet very much. I use social media to talk to people I know, not to shout hopelessly in an endless void of strangers. But lately I've found myself choosing Twitter over Facebook. As I've slowly drifted away from one I've moved towards the other. Twitter still values the text-based status updates I want from social media, and I like being a part of that.
I barely post to Facebook any more, except to share this blog and, ironically, to complain about Facebook itself. I just don't want to be involved in the ugly chaos I always find there. Turns out I'd rather shout into a void than a deafening storm.

Last weekend, I finally snapped.

It started with Bitstrips. I logged into Facebook and the page was flooded with these terrible, unfunny cartoons. Where the hell did they suddenly come from? Doesn't matter; they invaded over night, they were everywhere, and they made me want to burn things.
I have no idea if people are still posting them or if they were just an overnight fad, because I blocked them almost immediately. But it was too late; the damage was done. I have never hated a website as much as I did that morning.

So, in some kind of blood-rage, I retreated to Twitter for a few days to recover. That's when things got worse.
Two days later, Twitter suddenly made all its images visible all the time. Where, before, you would have to click a tweet to see an attached image, now there is always a preview. If you don't use Twitter, you're probably imagining a little thumbnail of some kind - but no, these are massive pixel-hogging monsters. Four of these previews takes up the entire screen.
In one quick moment, my Twitter stream became my Facebook feed. Half the space, if not half the posts, were taken up with images - and I knew it was only going to get worse. I was still so angry at Facebook, and now its replacement was heading the same way. This was the beginning of the end.

Slowly, though, I convinced myself that it wasn't as bad as I thought; that I could live with a few George Takei pictures on my screen. I slept on it, sure that it wouldn't annoy me so much in the morning. I was wrong.
The next day there were Bitstrips on Twitter.

I wanted to throw my laptop across the room! It was already everything I feared and hated - the e-cards of ladies in big hats couldn't be far off. I couldn't take it. I'd had enough. I wanted out - out of these social networks and everything that tied me to them.
In a moment of rage and madness, I uninstalled every single app on my phone. Why I punished my phone over my laptop, or why I went so far, I don't know - I wasn't really thinking straight. I wanted some of them gone so I got rid of everything... I'm sure it made sense at the time.

Since then, I have reinstalled a 3G usage monitor, a file-manager, a word-processor (to write these blogs), one game, and a web-browser. That's all. And, incredibly, this has totally changed how I use social media.
Because of course I couldn't stay away. As angry as I was, and as awful as Facebook has become at keeping people in touch, it is still my only link to many of my friends. But, without any apps, I've been viewing them through Opera Mini - a browser designed to be as simple as possible. It's so simple, in fact, that it can't display the more recent versions of many websites - instead running clumsy ancient sites from before the rise of iPhone and Android.

The old Facebook site doesn't support plugins (so messages from Farmville or Bitstrips don't appear), it doesn't add graphics to links, and images only appear as tiny thumbnails. It's designed with an emphasis on text and statuses - easy to locate updates without having to wade through a sea of memes. It is exactly what I want from Facebook.
The old Twitter site is a lot less old and still runs a lot like the app, but it doesn't show pictures and that's great. As the site becomes an unfocused mess - as it will now that it's publicly owned - I'll still only be able to see text. That's enough for me.
Already, I find myself using Facebook far more. I know what's going on in people's lives again, and I want to be involved. I've commented and posted more times this past week than I have in months. It feels useful again!

The silly part is that, even though I'm using these sites more, I'm actually checking them much less. It's another unexpected benefit of these older websites. I'm a completist - slightly OCD - and until now I've had to read every single status update since the last time I checked. I just had to - the page kept scrolling and so did I. On Facebook this meant I couldn't help going through all the crap on my feed, much as it was slowly driving me crazy, and on Twitter it meant I could only follow about twenty-five people, otherwise I'd be reading new updates forever.
These older mobile sites, though, don't keep scrolling. Twitter only displays twenty tweets, and Facebook only shows seven - and, somehow, that cancels out my OCD. I reach the bottom of the page and I can stop. It means I'm no longer obsessively checking my phone all the time, and when I do I don't do it for long. I have so much more time now, especially in the morning, that it's actually depressing. It also means I can follow more people on Twitter - I can actually start using it like a normal person.

There's no downside to this! I went crazy for a few moments and, somehow, it saved me from all the problems I have with social media. Stripping back the extra features of these sites - making them simple and text-based again - gives them back their purpose, and a reason to use them. They are for something.
I've actually stopped using Twitter on computers now, because the pictures are so horrible and because the compulsion to keep scrolling and read every tweet is still there. Facebook's less of a problem because it's such a different experience that it's actually kind of funny. I can laugh at how much rubbish is on my PC screen, knowing that I no longer have to put up with it.
Online-Matthew is a much happier guy.

He'd be even happier if you all used Google+, though.

Tuesday, 5 November 2013

Cloudy with a Chance of Meatballs 2 Review

First off, can we all agree that the original title, Cloudy 2: Revenge of the Leftovers, is brilliant and they should have stuck with it? Ok, good - on with the review.

I never saw the original Cloudy with a Chance of Meatballs in the cinema, because I thought it looked really really stupid. When I did finally see it, at two in the morning in a deserted zoo (don't ask), I discovered that it is, in fact, really really stupid - and that's exactly what makes it so great!
If you haven't seen it, just know that it is gloriously insane. Everything from the animation to the plot is manic and hyperactive and completely nuts. I'd call it "random", but that quite often means annoying or aimless or tedious, and it's none of those things. It's a focused, polished and sometimes even moving story that just happens to also be demented.
It's about wannabe inventor Flint Lockwood (which must always be said in the voice of Mr T) and his machine that makes food rain from the sky. The device goes crazy - well, crazier - and Flint, with help from various other assorted nutters, must stop it before their island town of Swallow Falls is completely destroyed by food-storms.

The story this time revolves around Flint's relationship with his childhood hero, my dad. Calling himself "Chester V" for some reason, my dad and his suspiciously Apple-like tech empire are tasked with cleaning up Swallow Falls after the disaster. It doesn't go well, and it quickly becomes apparent that Flint's machine is still active, spewing out monstrous cheeseburger-spiders and other dangerous living food. Chester recruits Flint, the only one who understands the machine, to go back to the now food-swamped island and shut it down for good.
Cue an endless string of food-related animal puns which, to their credit, continue to be funny even if some of them are a bit of a stretch (if a hippotatomas is an animal made of food, surely a shrimpanzee is an animal made of other animals).

The main difference between Cloudys 1 and 2 is that, while the first film had a fair-sized bunch of different characters, they were each involved in a different part of the plot and only came together right at the end - and then only some of them. This time every major character from the original follows Flint around right from the start.
While they are all fun and interesting, the truth is that these characters don't have much to do. Cameraman Manny and hyperkinetic cop Earl (sadly no longer voiced by Mr T) are both super-capable characters and that’s the joke, but meteorologist Sam Sparks is reduced purely to the role of love-interest, Flint’s father goes through the exact same arc as last time, and eternal hanger-on Chicken-Brent has literally no reason to be there. As minor characters become main characters, and new minor characters are introduced, you can definitely feel the kind of character-creep that suffocated both the Shrek and Ice Age series.
Happily, though, while having too many characters doesn’t help the story, it doesn’t hurt the story either. The main conflict here is that Flint is torn between his childhood idol and his friends, and in that respect having a large group of friends actually works pretty well. I just wish they were more involved in the actual events.

You'll notice that, though the food-island setting is suitably whacky, this seems far more of a standard movie plot than last time. Likewise, much of the humour comes from standard jokes and repetition, rather than the sheer creative randomness of the original. There's nothing wrong with that, it's just different - it still had me laughing like an idiot and twice I couldn't even breathe.
As with the first film, most of the best jokes are sight-gags, and these are uniformly excellent. Visually the film is just so inventive and crazy that you can’t help but love it - I could have happily watched the watermelephants and shallotosaurs for hours, just living on this island. The fact that we get Steve the monkey going constantly and hilariously nuts is just the sentient cherry on top.
The animation, too, is completely sublime, with Flint mashing at keyboards with his palms and Earl bouncing and rolling when he could just walk. Chester V, in particular, seems to have no bones - flowing across the screen like an eel and occasionally having far too many hands (again, don't ask). Chester, with apologies to my dad, is no Bruce Campbell, but his bizarre movements more than make up for that.

So, Cloudy 2 is still very funny, if not quite as dizzily inventive as its predecessor. It’s a visual treat, with a vibrant and creative world that somehow manages to instil wonder as well as non-stop humour. While these aspects are still built from top-notch insanity, the plot is a definite step down and the cracks of franchise-fatigue are beginning to show. It’s still highly recommended to anyone who enjoyed the first one, though, and to pretty much anyone else. This film will make you smile and laugh - a lot - and that’s more than enough reason to celebrate. Right, Steve?

Thursday, 31 October 2013

Oh, the Horror!

In the original Evil Dead - Sam Raimi's 1981 horror extravaganza - the characters unwittingly find the Naturon Demonto, the Sumerian Book of the Dead. This book has the power to release unspeakable evil into the world but, strangely, the evil doesn't escape when they read from this cursed book, but rather when they listen to a recording of someone else reading from it. I tell you this as a cautionary tale - there is no doubt that something similar will happen if you listen to this week's Nerds Assemble Podcast!

Found chained up in the creepy basement of an old shack in the woods, this recording features the excellent talents of Emily King and Paul Blewitt, and some gibbering idiot called Matthew Hurd.
The team very kindly invited me to take part in their Hallowe'en special, to talk about a selection of horror films and their more recent remakes, and I had a really great time. Y'know, until zombies started clawing at the windows and the trees started getting frisky; then it was less fun.

In truth I haven't actually listened to it, because I want to maintain the illusion that I didn't embarrass myself too much. I was stupidly nervous - I could barely speak at the beginning (I didn't insult Zack Snyder even once during the Dawn of the Dead talk) and by the end I think I was overcompensating, but hopefully some of the stuff in the middle makes sense!

While it might not necessarily release the unstoppable forces of evil, this podcast will definitely release the unfortunate forces of spoil. There's spoilers throughout for Dawn of the Dead, Dawn of the Dead, Maniac, Maniac, The Evil Dead, and Evil Dead, so be careful. I don't think these spoilers will ruin any of the films, but the Maniac and Evil Dead remakes, at least, are probably best seen fresh.

You can find the Nerds Assemble special Hallowe'en edition right here, and the rest of their episodes here.

I had great fun doing this, despite ridiculous stage-fright, and I really appreciate their asking me to. Thanks, guys; I hope we can do it again some time!
Now, could you let me out of this basement, please? I swear I'm back to normal now. And I'm really sorry about the thing with the pencil. Guys? Anyone? Please?

Saturday, 26 October 2013

Lion-Turtles All The Way Down

There is a story (which nobody seems to know the origin of) that a flat-Earther, when asked what held the world up, answered that it rested on the back of an enormous turtle. When asked what held up the turtle, they said it was on top of another turtle. Then that turtle rested on another turtle, and so on. "It's turtles all the way down."

I'm beginning to suspect that Avatar - the cartoon, not the movie - works in a similar way.

Avatar is something I've talked about a couple of times but never actually bothered to explain. It's a Nickelodeon cartoon that uses eastern mythology and symbolism to tell an epic multi-generational story of people who can control one of the elements - known as "benders" (stop laughing) - and the one person who can control all four elements - the Avatar. It comes in two flavours: original medieval eastern flavour, The Last Airbender (or sometimes The Legend of Aang), and seventy-year-later now-they-suddenly-have-1950s-western-technology flavour, The Legend of Korra.
Both versions are fantastic. I wrote some confused and confusing praise of Last Airbender, and David did a much better job of explaining why Korra is awesome. Basically they're both great and you should watch them.

The current series of Avatar (the second series of Legend of Korra and the fifth series overall) recently revealed the origin of the first ever Avatar, a gangly street-kid called Wan.
This double-episode special - Beginnings - was gorgeous. The second series has been animated by a different studio and (say it quietly) it's not quite as good as the first, but these two episodes were handled by the original studio and they looked stunning. Wan's story is stylised to look like ancient oriental art, and the elemental effects especially are oh so pretty. Though it riffed a little too hard on Spirited Away (the Carrot Spirit was a bit much, guys) I loved what they showed us of this ancient world.
After a hilariously rushed setup - "Quick, Korra has amnesia; better dunk her in the magical memory-pond!" - it tells a great story, too. Wan is the first Avatar, a true hero, but he's also the reason the world needs a hero in the first place. He's the root cause of all the problems the many Avatars have had to face. It's really clever, and the idea of the Avatar as a melding of human and spirit is clever too, handily explaining both the reincarnation cycle and the Avatar State, and making this a story about friendship rather than superpowers.

But.
While I loved the explanation of the Avatar's spiritual side, the explanation of the Avatar's powers - Wan's ability to bend all four elements - is far less successful.

Until now the show's lore has maintained that humans originally taught themselves to bend by watching local animals that could do it naturally - namely badger-moles, dragons, sky-bison and, um, the Moon. In Beginnings we learn that this isn't true. Humans never actually learned to bend at all, they just had the power handed to them by lion-turtles.
This even changes Aang's story. When the infamous lion-turtle-ex-machina touched him, we assumed it was teaching him the pressure-points for energybending; but, based on what we see in Beginnings, it now seems the lion-turtle was actually just dumping the power of energybending into him. It's even lamer than we thought.

This has really bothered me. It takes away the specialness of bending - it's now a gift that was just given to people, rather than something they earnt through hard work. I think the show was trying to evoke the myth of Prometheus - but that guy stole fire from the gods, they didn't just hand it over willingly. The lion-turtles seemingly bestow this incredible power upon anyone who asks, regardless of who they are or what they might do with it.
Even worse, though, is how much it devalues the Avatar. We learn that the reason Wan can bend every element - the secret of the Avatar's unique power and the central concept of the entire mythology - is that he just happened to meet more than one lion-turtle. He's no more special than any other bender or even any other human, he's just more travelled. There is nothing unique about the Avatar.

This is a real shame, and it begs the question why Wan is the only Avatar (in the bending sense rather than spiritual)? Why didn't anyone else ever meet other lion-turtles? Well, here's where the story gets kind of disturbing, and where I start to make my point.

In Wan's time, the human race only existed in cities built upon the enormous shells of lion-turtles. There were many of these cities (at least a dozen, we are told) but no city was aware that any other city existed - they all thought they were the only one. This is why no human before Wan ever met more than one lion-turtle.
There's no denying that having cities on the back of these enormous animals is a very cool image, and leads to some great moments in the show, but it also leads to some troubling questions. How did this situation arise in the first place? How long ago was that, since the humans seem to have long forgotten any other way of life? And why did the lion-turtles never tell their respective humans about the other cities?

The only explanation that seems to make sense (that I can see, at least) is that the lion-turtles have taken it upon themselves to protect humanity from the spirits. In keeping the other cities secret, perhaps the lion-turtles are trying to protect their humans from venturing into the dangerous Spirit Wilds to look for them.
Yet this doesn't seem to make much sense either. The spirits we meet don't seem particularly fond of humans, but (at least until Wan frees Vaatu) they never attack unless threatened - and the only time the humans can threaten them is when the lion-turtles give the humans superpowers. The humans wouldn't need protection from the spirits if their protectors didn't keep giving them power against the spirits.

Maybe I'm wrong, and the spirits would violently wipe out the humans if they didn't have the lion-turtles' protection. But, in that case, the lion-turtles don't seem particularly dedicated. If we accept that they don't want the humans to seek out the other cities, because crossing the Spirit Wilds is dangerous, then it's weird that they don't seem bothered about letting the humans outright invade the Spirit Wilds.
"We don't want to live on your backs any more," say the humans. "Give us the power of bending so that we may drive the spirits from the homes they have lived in for centuries, and claim them for ourselves." Without a moment's hesitation, the lion-turtles - protectors of humanity and keepers of the peace - hand over these incredible powers, which the humans don't really understand or respect.
When, predictably enough, forests get burnt down, spirits get angered, and nature itself becomes unbalanced, it seems like we're supposed to blame the humans for it, and the humans alone. This, just so we're clear, is bullshit.

The lion-turtles' attitude to bending, and their ability to just bestow it upon humans at will, is summed up best by the banishment of Wan. He is thrown out of his lion-turtle city specifically because he misused the power of firebending - he has demonstrated that he cannot be trusted to use bending responsibly. He has not earnt it and he does not deserve it. And the lion-turtle lets him keep it!
That's just mindblowing to me, that one of the wise and ancient guardians of humanity would be so irresponsible with this power. It is the lion-turtle's responsibility - in the same way that if I give a weapon to a child, whatever happens is my responsibility. Yet the lion-turtles unleashed these selfish, dangerous, superpowered humans upon the world, causing untold damage and suffering, and then vanished into obscurity.

I can understand how this happened from a real-world standpoint, though. It seems like the writers, knowing what a painfully obvious plot-contrivance Last Airbender's original lion-turtle was, have tried to make them into a more relevant part of the mythology. But, in doing so, they have made the lion-turtles the cause of every single thing that happens, from the shape of human history to the existence of the Avatar. They are no longer just a plot-contrivance - they are every plot-contrivance!

I've done that that thing again where I'm unfairly critical of something I actually enjoyed, and I'm sorry for that. I really did love Beginnings and the story of Wan and Raava. It made the entire cartoon about the dying promise of two friends, ten-thousand years ago, and that's both ballsy and brilliant. But, much as I love the idea of that touching ending, I can't help questioning the specifics:

Wan, the Avatar, dies because of the chaos he unleashed, caught in a war between different tribes, each armed with different kinds of benders.

Or, more accurately, Wan, the Avatar because lion-turtles made him the Avatar, dies because of the chaos he unleashed with firebending that he was given by a lion-turtle, caught in a war between different tribes who were defined and kept separate by lion-turtles, each armed with different kinds of benders who were given their powers by lion-turtles.

It's lion-turtles all the way down...

Tuesday, 22 October 2013

Mangaphobia 05: Fullmetal Alchemist

A thank you, first, to everyone who's given me recommendations for Mangaphobia so far. This episode is the one where I've truly stepped outside my comfort zone - watching something I knew absolutely nothing about beforehand - and I couldn't possibly be writing it without you. Of everything suggested to me, this show has been by far the most common and popular, so it seems the logical place to dive in. Wish me luck!


There is a moment in Akira (the seminal anime movie of, well, ever) where a girl almost gets raped. I actually really like Akira - it's the most consistent anime, in terms of tone, quality, message, and every other respect, that I've seen - and I respect it greatly for playing that scene as traumatic rather than titillating (ahem). But then, after the heroes save her, one of them laughs and, for a moment, he bounces on the spot with horrible jerky animation and these little white mushrooms of air float out of his mouth. That moment is so out of place - so at odds with everything else in the film and especially that scene - that it fundamentally broke Akira for me. When I think of that film, bouncy mushroom guy is the first thing that comes to mind, and it takes a few seconds to remember all the great parts instead.

I'm sure there's a name for this - the horrible thing in anime and manga where they slap giant floating "vein" lines over someone's head, or little wiggly rivers coming out of their eyes - but I don't know what that name is. Lets go with "sweatdropping", in honour of the most common offender.
This crap doesn't even work in absurd comedy like Azumanga Daioh, so when it appears in something as serious and adult as Akira it actually makes my teeth hurt. I don't understand why anyone does this - it's not funny and it destroys the tone and drama of whatever else is going on. Just draw some actual human emotions on their faces, damnit!

Enter Fullmetal Alchemist.
This is a show absolutely littered with sweatdropping of the most gratuitous and inappropriate kind. In just the first ten minutes we go from scenes of an incredibly horrific childhood accident to suddenly having those same children turn into ridiculous chibis. Characters die in legitimately upsetting ways, and then others will do the silly waterfall-tears thing about it. In the middle of dramatic fights and vital plot revelations, people's faces will suddenly turn into emoticons. I praised Cowboy Bebop for having a varied tone that shifts gently between drama and comedy, but the tone here swerves so often and so violently that it almost gave me a hilarious anime nosebleed.

Yet, counter to all common sense and previous experience, Fullmetal Alchemist works.

This confused me for ages, but I think I've finally figured out how it works and why. The problem with the sweatdropping in Akira, and in pretty much everything else, is that it's jarringly at odds with the tone (and art-style) of the rest of the film. There's a consistent look and feel to everything that gets suddenly shattered by something totally different. But the reason it feels so inconsistent is not purely because the sweatdropping happens - it's because it only happens once. In the entire film, the breath-mushrooms are the only time we see anything like this, so it sticks out like a sore thumb.
In Fullmetal Alchemist, where it's happening all the time, these sudden, violent gear-changes don't clash with the tone because they sort of are the tone. The show is consistent in its inconsistency, if that makes any kind of sense.

Don't get me wrong - the sweatdropping is still by far the worst thing about the show. For the first few episodes the tonal dissonance is almost too much to cope with - alternately dark as hell and childishly stupid - and even after you settle into it there are still many moments that don't work. The most serious character in the show suddenly announces, in a scene with much sweatdropping and even a nosebleed, that his ultimate plan is to force all women to wear tiny skirts - and, because we'd never even seen him smile before, I honestly couldn't tell if he was joking or not.
On the whole, though, the sweatdropping works. It's not funny (because it's never funny) and I personally don't think it adds anything - but it doesn't cause any problems either, just becoming a (very weird) part of the show's texture.

And what a show it is! Fullmetal Alchemist is the tale of the Elric brothers - two teenage alchemists who get embroiled in war, politics and ungodly supernatural horror.
Alchemy in the show is magic treated as a science, or possibly vice versa; the manipulation of matter, at the chemical level, using arcane circles. With it, alchemists can do pretty much anything - except, as the Elrics gruesomely discover, the manipulation of human beings. The brothers' forbidden meddling leaves Edward, the eldest, missing two limbs and Alphonse, the youngest, a bodiless soul fused to an empty suit of armour.

Already, these are two of the most interesting characters I've ever seen in an anime. As what is essentially a robot, Al is invincible, immortal and impossibly strong; yet, as the younger brother, he's the more naive and emotionally vulnerable. Likewise, as the eldest, Ed is incredibly protective of his brother and feels responsible for him, despite Al being three times his size and made of metal. They're inseparable and entirely devoted to one-another, and the back-to-front sibling dynamic between them is wonderful.

Together, the Elrics set out to find the one source of alchemical energy great enough to restore their bodies: the fabled Philosopher's Stone (or "Sorcerer’s Stone" to American Harry Potter fans). Also hunting the stone are a sinister group of superhuman creatures, the scarred assassin of a persecuted religion, the entire fascist military state, and more besides.
Each of these groups comes with their own characters and their own plots, and they're all engaging and deep. As the separate stories intertwine with the brothers' the show keeps us guessing - allies become villains and villains become allies and we, like the Elrics, are never sure what's true or who to trust.

While all these colliding stories do sometimes get quite convoluted, they thankfully never get confusing. When there are things we don't understand it's only because the characters don't understand them either, never because they're explained badly or obtusely withheld from us. After suffering through Evangelion for the last couple of months this direct approach is, frankly, quite a relief.

In fact, thinking about it, Fullmetal Alchemist is almost the anti-Evangelion in a lot of ways. There's a lot of thematic overlap between the two - they both grapple with the same ideas - but where Eva loudly draws attention to its themes and then does nothing with then, Alchemist lets them simmer under the surface quietly making a specific point. Both shows are fundamentally about what it means to be human and the nature of the soul - yet only one of them bothers to explore what a soul actually is and whether or not it matters.
Both shows also deal with dead mothers, absent fathers, child soldiers, loss, obsession, ambition, sins of the past, death, resurrection, science, religion; and, in every single case, Fullmetal Alchemist is less overt about these ideas, yet does much more with them in a fraction of the time.

The strongest example of this is that, in just two episodes, it explores existentialism better than Evangelion's entire series of Shinji talking to himself. During a couple of mid-series episodes, Al panics that he has no way of knowing if he is truly Alphonse Elric or just a construct with false memories. It's a pretty touching little story thread that brings the brothers closer together; and when it unexpectedly came up again during the finale, with much higher stakes, it actually made me burst into tears.

It admittedly isn't that hard to make me cry, but Fullmetal Alchemist is the first Japanese cartoon that's ever managed it. That says an awful lot about how powerful and involving this series is.

Though it's telling an epic story with a lot of moving parts, the emphasis is always squarely on character. Yet, crucially, it maintains that single-minded focus without ever becoming melodramatic. Everything is intimate and personal, and we can't help but care.
When it's dealing with massive socio-political problems (and it often is) we see them through the eyes of the Elrics - and because we care about them, we care about what they care about. New characters are handled the same way: we meet them through the brothers and we feel however they feel. It's economical and clever and the show uses it to shocking emotional effect.
The picture to the right is from only the seventh episode, and it will instantly break the heart of anyone who has seen the series. It's a plotline that was only introduced in the previous episode, and involves a character who's, frankly, kind of annoying. Yet it's completely devastating - it tears your heart out of your chest and squeezes out every drop of emotion. And it's far from the last time this happens. Hell, I'm not even sure it's the first.

The show keeps up this same level of pathos right 'til the end, then somehow goes one further. The finale is poignant and bittersweet and amazing. It's the perfect ending for this show, too, because it's purely about Ed and Al, and their love for each other. I'm fairly certain it will stick with me forever; it did make me cry, after all. You never forget your first.

I’m kind of in awe of this series. I intended to only review the first half of the fifty-episodes and come back to it later, but it's so compelling that I couldn't stop until it was over. Even now I'm struggling to understand how it can be so engaging. It has so many problems that it really shouldn't work!
The plot is needlessly complex, for one thing, and probably has too many characters (though it uses them well). Someone trips and grabs a boob, for another. But, mainly, the tone is just all over the damn place. It's either brutally dark or aiming for (and usually missing) really immature jokes. There's one character who only exists to comically lose his shirt and sparkle like a vampire, yet that same character once participated in genocide. There is powerful, moving imagery, and there is sweatdropping. It's very clever, with deep themes and strong ideas, but at the same time it's so stupid.

Yet, somehow, Fullmetal Alchemist takes all these incompatible elements and combines them into something greater. It turns these base metals into gold, if you will. It's alchemy - and it's driven by two fantastic central characters and the unbreakable bond between them.

Sunday, 13 October 2013

Waiting for ReBoot

I almost don't want to write this post; it feels too much like tempting fate. What I'm about to talk about, and the feeling of hope that it brings, is still so ethereal and fragile that I fear just typing this might cause it to shatter. But that's silly and this is important, so I'll say it anyway:

ReBoot is coming back.

ReBoot - the world's first ever computer-generated cartoon, envelope-pushing pioneer of children's television, and one of the most unique shows of all time - is finally coming back!

It feels like I've spent my entire life waiting for it to return. And, in a funny way, I have.

When my brother and I first discovered ReBoot - very early on a weekend morning, over half-a-lifetime ago - it was already well into its second series. The first episode we ever saw was one called Painted Windows which, by some incredible twist of fate, is the exact point that it starts transforming from just a great cartoon into something truly special. It marks the change from separate episodes into one grand overarching story, which meant we were waiting with bated breath each week to see how things would resolve. Then, just a few episodes later, the series ended with what I still consider to be the mother of all cliffhangers.
It blew my impressionable young mind in a way that I'm not sure has ever been topped. In just the five or six episodes we'd seen, this whacky kids' show went from minor character conflicts to all out war, tore up the rulebook, and ended on the darkest note imaginable. I'd never seen anything like it.

I don't remember how long it was before they aired the next series - I just remember the waiting. When it did come back, it was even better. It was still the same fun and silly show, but now it had an edge, and it kept taking risks. Just when it seemed to have settled down into a new rhythm, it blew our minds all over again. In a move that wasn't just dark but outright brutal, ReBoot spun off in an entirely new and unexpected direction.
Then, just as things got really good, it vanished. Mid-series, without any warning, it just disappeared without a trace. Once again we found ourselves waiting for this cartoon to return.

We would be waiting for a long time. It wasn't until broadband came along, many years later, that we were able to track down the rest of the series - which never did air in Britain. For a few brief moments, after the intense and satisfying climax (and the incredible musical number that followed it) there was closure.
But it turned out they'd also made a direct-to-video fourth series that we hadn't known about. We immediately devoured that too, and it was brilliant. It wrapped up a bunch of threads from the earlier series, and gave us backstory and depth that we never realised we were missing - there was even some heartfelt redemption for certain characters. It was as smart and funny and dramatic as ever. Then, as a shocking third-act reveal drove the tension to boiling point... ReBoot suddenly ended.
Series four, like series two before it, ends on a truly enormous cliffhanger. That was a decade ago. And we've been waiting ever since.

This is actually the default state for any ReBoot fan. We waited week-to-week to watch the show evolve. We waited desperately to see what would happen after that first phenomenal cliffhanger. We in the UK waited in blind confusion after it was nixed mid-series by CITV. We waited for the internet to be invented before we could see the rest. And, for almost ten years since, we've waited, desperately, for any news at all.
From the very first moment I saw ReBoot, I've been waiting for more of it.

I'm not the only one, either. I was at New York ComicCon a few years ago and - as well as geeking out embarrassingly hard in front of Gavin Blair, one of the show's creators - I attended a ReBoot panel. Every single person in the line was surprised by how many other people were in the line - it wasn't huge, but it was much longer than the queue for a decade-old cancelled kids' show had any right to be. It was standing-room only, and the love in that place was palpable.
So what exactly did this cartoon do to earn such love? How did it make such a lasting impression on me after only four-and-a-half episodes (because we missed one)?

Partly it's down to creating such a unique and interesting world. ReBoot takes place inside a computer, in the digital city of Mainframe. It's like Tron, essentially, but far more subtle - we're never explicitly told that's what this setting is, and the characters are only semi-aware of it. But it's shown to us through design, names, terminology ("Alphanumeric!"), and the very mechanics of how this universe works. A lot of it seems heavy-handed now, but this was before computers were ubiquitous or even widely understood. It may have been for kids, but it trusted its audience to figure all this out without any hand-holding.

I knew and understood, for instance, that the main character, Bob, was an antivirus program before I even knew there was a word for that. Bob, along with Enzo Matrix and his sister Dot (see what they did there?), protect Mainframe from its resident viruses, Megabyte and Hexadecimal - two incredible and genuinely scary villains who really elevate the show. But as well as fighting viruses the heroes must also - and here's where it gets really interesting - fight against the User.
Games, as in computer-games, are a kind of natural disaster, with all the devastation that goes along with that. They descend upon Mainframe, swallowing anything in their path and, if the User wins, the results are catastrophic. Bob and the others function as the enemies in these Games, trying to prevent the User from winning and bringing ruin to the city.
That's an incredible concept if you think about it because it sets us, the viewer, as the ultimate enemy in this series. And it's not wrong - we've all killed countless thousands of digital characters. Even the word "User" is damning. That's pretty deep for a kids' show.

This mature attitude to its themes, and the non-condescending way it presents information, really set ReBoot apart from everything else I was watching at that age. When the story began to get more mature too - when the viruses turned from normal cartoon villainy to genuine evil, and Enzo went from idealistic child to revenge-driven hardass (not to mention getting cancelled for being too violent) - it really cemented itself as something amazing.

It's a combination, then, of a setting and story like nothing else, a willingness to take risks and push boundaries, and a refusal to talk down to its audience. I was roughly ten when I first saw it - my brother was even younger - and there was a real danger that we had idealised it with far too much nostalgia in the years since. But when we did rewatch it, far from not holding up, ReBoot was actually even better than we remembered. The story is still solid and well written, the characters are still great, and now we understood all the jokes and references to things like Evil Dead and Blues Brothers. It's not just a great kids' show, it's a great show.

Maybe this is coming off as a little pathetic - devoted to a show that's been dead far longer than it was ever alive; waiting for the conclusion to a cliffhanger that will never come. It's time to move on, surely. And maybe I, and every other ReBoot fan, could have come to terms with that by now, were it not for the constant reminders.
Rainmaker Entertainment, the studio that owns the series, has been teasing us for years with tiny scraps of hope, only to yank them away at the last moment. They were going to continue the series. Then they were going to (ironically enough) reboot the series. Then there were going to be some cinema-released movies. Then just TV movies. Then there was a fan-created webcomic that was official canon. Then it wasn't canon. Then there was a weird teaser trailer and a demo clip. Then there was silence.
This newest flicker of hope, the one that spawned this post, is just the latest in a long chain of promises and disappointments.

But this time feels... different. Instead of the usual trickle of hearsay and rumours, Rainmaker built up to this new announcement with an online campaign and the launch of a new website. It's a website plastered with imagery from the four original series, too, where previous announcements have used only the logo and occasional images of the city. Maybe even more encouraging is the news that Rainmaker are rebranding their television division as Mainframe Entertainment, the original name of the company when ReBoot was in production and, more importantly, the name of the show's main city. There seems to be a level of commitment this time that hasn't been there before.

Assuming that all goes well, and that Rainmaker don't break our hearts yet again, that leaves only one question: will this be a continuation from series four, or will they be starting from scratch? The wording of the press-release, such as "all-new" and "reimagining", seems to imply the latter - but that website, which launched by selling T-shirts to fans (because who else would buy them?) and touting images and characters from the cartoon's past, suggests otherwise.
I know it's premature, and I know that I should have learnt my lesson by now, but I just can't shake the feeling that this might actually be it. There may finally be a resolution to that eternal cliffhanger.

It's been twelve years since we prepared for the Hunt.
We have waited long enough.