There are three main
things I learned from writing my
Film of the Year series:
1 - Word
processing apps on phones are brilliant. They mean I can use my spare
moments to do something productive and creative, rather than just
checking
Facebook for the fortieth time.
2 - Don't expect
constructive criticism from family. The only comment I received was,
"No-one's impressed."
3 - Writing these things is
fun! I really enjoyed it, and I'd really like to keep doing it.
Hopefully I'll manage to review some films in the coming year, but
for now I'll have to write about something from last year. But
what?
As fantastic as
The Avengers is, there's not much to
talk about beyond
heaping it with adoring praise and discussing which
Hulk moment is the best. So which film of 2012 gives the best
opportunity for conversation and discussion?
Is it the enjoyable
but flawed
John Carter (formerly
of Mars)? The
genre-bending exposé that is
The Cabin in the Woods? The wibbly wobbly, timey wimey
(
totally broken) plot of
Looper? Or could it be the confused and
uneven
The Dark Knight Rises?
Actually, the one film that I've
kept mulling over and arguing about, with myself and with others, is
the film that began the year as possibly my most anticipated. I've
been thinking about it so much, in fact, that what follows is not a
review so much as an analytical essay. I'm sorry, but I'm really
into
this writing thing now!
Let's do this!
Prometheus - Ridley
Scott
Prometheus might be the most well-made bad movie of all
time.
The story, such as it is, follows Elizabeth Shaw - a
scientist who, along with her archaeologist boyfriend Charlie
Holloway, have found evidence that life on Earth was originally
seeded by aliens they call "Engineers". With funding from
the
Weyland corporation, a team of experts heads out (on a ship
called Prometheus) to find the planet Shaw and Holloway think is the
likely source of the Engineers. Things do not go well.
The
legend goes that Sir Ridley Scott originally developed this film to
explore the origin of the "Space Jockey" from his horror
sci-fi masterpiece,
Alien. That's the big dead guy in the chair with
a face like an elephant and a hole in his chest. He, as you may have
guessed, is an Engineer. But, as development progressed, Scott grew
less interested in the origin of the Jockey, and of the Alien, and
instead began to focus on loftier themes of life, death, gods, and
creation. But, because of its inception as a prequel, the script
remained tangentially tied to
Alien - and there the problems begin to
arise.
In many ways,
Alien is a B-movie. A nasty little horror
film with a heroine who ends up running and screaming in her
underwear. But it's a very good B-movie.
The best, in fact.
Alien
pulls this off by embracing exactly what it is. It knows it's a
simple film appealing to simple emotions - namely
fear and
more fear.
With no other aspirations to worry about,
Alien is free to be the
best damn version of that simple B-movie that it can be.
Prometheus, on the
other hand, is definitely an A-movie. And it's probably the worst
damn version of that A-movie it can possibly be.
Where
Alien knew
exactly what it was,
Prometheus can't make up its mind. It has no
idea what it is or what it's trying to achieve. Is it a horror film,
or is it a philosophical sci-fi? Is it simple or complex? Is it
intellectual or visceral? Is it plain and obvious or mysterious and
withholding? Does it want answers or not? Answers to
Alien's
questions or its own unrelated ones?
Is it a prequel? Even that
simple question is one Scott refused to conclusively answer before
release. When you see the film you realise this is because he doesn't
know. The film itself doesn't know!
Prometheus wants to answer
each of these questions with "both". It always tries to
service both camps and, as a result, the actual answer is "neither".
Scary bits do happen, but because they don't have anything to do with
the central questions of life and creation they are promptly dropped
and forgotten about. Likewise deep meaningful questions are asked,
but before the film can explore them in any detail they are abandoned
in favour of running around and screaming.
This schizophrenic
nature of
Prometheus results in the feel of a series of sketches.
It's as though the individual scenes have been included because of
how well they work on their own, without looking at their effect on
the overall story. Sometimes films are constructed this way - with
setpieces written first and the story built around them - but here
the story has been vaguely draped across the individual sequences,
with little to no attempt to integrate them effectively.
However,
if
Prometheus is a sketch-show, it is an incredibly well-made one.
Each individual sketch is a lovingly made piece of art. The
cinematography is absolutely stunning. Set design, gorgeous. The
actors are actually very good in each given moment - filling their
scenes with emotion and power (though we'll come to their overall
performances later). The atmosphere of each scene is heavy and
immersive, sucking you deep into the moment. Sir Ridley's direction
is great and his composition even better, filling the frame with
strong visuals and finding beauty in even the nastiest moments. The
film was shot in true 3D and Scott naturally knows what to do with it
- it adds texture and depth to the shot, but never distracts.
When the film is
playing horror, everything on screen comes together to create
something horrific. When it's playing tension, it's claustrophobic
and fearful. When it's going for grand and philosophical, it becomes
huge and powerful and inspires a sense of awe. The individual sketches
are better in places than entire films that reach for the same
results.
Prometheus is probably, with
apologies to
The Hobbit, the best looking and best made film I saw in 2012. It
really is a gorgeous piece of work, so far as each individual scene
is concerned. The problems only arise when looked at as a whole.
The
fact that it is so well-made essentially serves to hide the problems.
A film so pretty, so clearly high-quality, cannot possibly have a
script as incompetent as this one seems. A film this good must surely
be clever. It certainly
thinks it is, and
acts as though it is, so
there must be more to it. And so theories and
lengthy extrapolations
crop up on the internet seeking to explain the confusion. I, like
many others, somehow convinced myself that it must have been good,
and that seeing it again would clear up my niggling doubts. I just
needed to
think about it longer.
This is the usual line from
Prometheus' defenders, too. There's nothing wrong with the film
not explaining everything, they say, and those who don't like it are at fault
for wanting it all spelled out. It's open to interpretation -
just
think about it longer.
Thinking about it more may help you
come to conclusions about the "big questions", but it will
never help you to explain why this scene followed that unrelated
scene, why these characters did this thing after learning that
contradictory thing, or why people's motivations literally U-turn
from moment to moment. In focusing on unanswered questions the
defenders overlook that the well-constructed sequences which contain
those questions are held in place with chewing-gum and rusty
paperclips.
Lets go back to
Alien for a second. Think on John
Hurt's ultimate fate - the Chestburster scene. Think how that event
changes everything about the film from that point on. The film
becomes a different thing entirely, for both the characters and the
audience.
Now imagine that it had happened to Hurt alone, in his
bunk perhaps, and that somehow (work with me here) he survived.
Imagine that Hurt stumbled - wild eyes, covered in blood - into the
room where the others were gathered. They look up in shock and,
rather than warn them of the thing on the ship, rather than tell them
about what surely must be the worst ordeal of his life, he just says
something vague like, "This planet is bad!"
This is what
happens in
Prometheus. The scene is a clear analogue to the infamous
chestburst, and the aftermath essentially plays out exactly as above.
But wait,
it gets better!
The crew, faced with this man who is
covered in blood and possibly raving, just turn back to what they
were doing without a word. Then one casually says, "We're going
back down to the planet. Wanna come?"
And John Hurt, seconds
after saying how the planet is bad, minutes after a monster
literally
crawled out from inside him, replies, "Yeah, ok."
This
is what I mean when I say the scenes are essentially sketches. The
chestburst-alike is the best sketch in the film. That sequence is
tense, claustrophobic, nailbiting and immediate. But the connective
tissue tying it to the next sketch (returning to the planet - notably
a "big question" moment) is utter nonsense. As a way of
effectively leading one scene into another the scenario above is
impossibly stupid. Yet the whole film is made up of moments like
this.
The scene is connected so weakly, in fact, that other than
one specific moment later in the film it has no effect on the
narrative at all. In terms of immediate impact it matches its
Alien
equivalent. In terms of lasting story impact it does no such
thing.
The real casualty of the scene above, and others like
it, is not actually the plot. The plot suffers - it suffers a lot -
but it might have been salvageable were it not for the damage to the
characters. Looking at the scene again, it's clear that Hurt is not
acting like a human being. The other characters perhaps even less so.
They are acting as the plot requires to get them into position -
consistent characterisation be damned!
But of course, it's not
actually John Hurt. In
Alien he was the ship's officer - intelligent,
sure, but by no means a genius. In
Prometheus, the character in this
scene is a scientist. Most of the characters are scientists and, we
can assume, they're the best scientists that the
Weyland corporation
can afford. It's an important mission - they wouldn't have sent
amateurs. Yet, in order to get them into position for the next sketch, whatever
that may be, the script constantly has them act like amateurs. Worse,
in fact - these characters are frequently outright stupid. They are
terrible scientists.
The first obvious blunder is that, upon
learning that the atmosphere within an alien structure is breathable,
they waste no time taking off their helmets. "Breathable"
is not the same as "safe", people! So there's
oxygen -
there could also be all kinds of
bugs and
microbes in there. Maybe
you scanned for that sort of thing, but this is an alien planet -
you'd have no idea what you were looking for! That might seem a minor
error, and it kind of is, but it opens the floodgates.
Mild
spoilers follow.
Within no time, the one biologist on the crew
- the guy brought
specifically to examine lifeforms - sees an alien
corpse, finds it too creepy and immediately wants to go back to the
ship. The guy should be freaking out with excitement, if anything,
but instead he wants to leave.
And they let him. They actually
perform an autopsy on this corpse later and the crew's expert
biologist isn't present!
The geologist is (far more forgivably)
creeped out too, and goes with him. Then they both get lost.
Most
people point out at this point that the geologist is the guy who made
the map. That's silly. The geologist simply started up the automated
map-making process. He doesn't have a copy of that map - it's being
created holographically back at basecamp. The same basecamp that is
tracking all of the away-team within that map, monitoring their
lifesigns, and in constant radio-contact. Yet somehow they get
lost.
You've probably guessed what happens to these two morons.
You guessed it because the only reason they would act so stupid and
against their actual roles is if the script needed to isolate them
for some reason. It doesn't care how or why or if it makes sense -
just get these two alone for the next horror sketch.
So,
naturally, these two end up trapped in the structure that night.
Their first move is to head back to the room with the alien corpse
they were both so desperate to get away from. Which makes a certain
kind of sense, but isn't really in character. What's
totally against
character, though, is how the biologist reacts when faced with a
live
alien specimen. Where the corpse freaked him out, the very alive,
hissing, snake-thing makes him go all goo-goo-eyed and want to stroke
it. This would be stupid anyway, but given his jumpy, fearful nature
earlier it makes no sense at all.
When those two die, as they were
clearly always going to, no-one knows it. This is because the guy on
watch at basecamp - the one with radio-contact, location-tracking
and, most importantly, lifesign displays - is off having sex. That
sounds as dumb as it is and it's never mentioned again. It's just an
easy (stupid) way to get him out of the room.
That same night
(this is the last one I'll list, because it's my
favourite) Holloway,
Shaw's archaeologist boyfriend, gets very depressed and very drunk.
Why? He just had all his theories validated; he discovered an alien
civilisation; he found what is likely the cradle of human existance;
he should be drinking champagne! So why is he drinking whiskey? And
why is he drinking it alone?
Holloway is sad because the aliens
are all dead. Specifically because he can't talk to them - can't ask
them those big questions. Ignoring the fact that they only looked for a
couple of hours in one area of one structure in one valley of this
planet,
HE'S AN ARCHAEOLOGIST! Dead civilisations are
what he does!
They are his
thing! If he's depressed, after discovering everything
they have on just their first day, about Engineer history and about
our own, then he is
the worst archaeologist in the history of the
universe!
It makes him look like a whiny, self-entitled arsehole.
Remember, this is our secondary protagonist I'm talking about. This
is not good characterisation. Like everything listed here, his actions are dictated by the things they need to set up. Later on he does something pretty selfless, which clashes with
the spoilt, selfish brat he's established to be in this scene. Not in
a "he learnt his lesson and changed" kind of way, either,
just that he's now a different character entirely because the script
doesn't actually care.
Spoilers end.
Because the script
doesn't care, neither do we. There's no characters to care
for - just
actors who appear in sketches as different characters. Even Shaw and
company representative Meredith Vickers, the only two who remain
consistent from scene to scene, aren't so much characters as lists of
attributes. Very short lists of attributes (they are "a bit
religious" and "corporate ice-queen" respectively).
Neither of them have an arc, and both end the movie in the same
place, character-wise, that they began.
The only character getting
any critical attention (from both critics and audiences) is Michael
Fassbender's portrayal of David, the ship's android. He plays the
part fantastically, with an understated menace. I agree that it's a
great performance but, at the script level, David is no different to
any other player in the sketch-show. He does whatever the scene
requires to set up the next scene, with no clear motivation driving
him to do it. But because
Alien taught us that androids are devious
schemers with ulterior motives, and because Fassbender wisely plays
into that, David escapes the terrible characterisation of everyone
else. The script doesn't make the android interesting - it's
Fassbender that elevates him beyond the script.
This is true
of the entire film. Anything that works works in spite of the script,
not because of it. It feels like a first draft. All the important
story beats are present; all the setpiece moments (or sketches) are
in place; the characters are beginning to come into their own; the
themes are beginning to rise to the surface. But it's not fully
formed - it needs a few more passes.
The ridiculous part being, of
course, that an
early draft has since surfaced (entitled
Alien:
Engineers) which is less ambitious but so much more complete and
polished than this one.
Prometheus is a mess. It does the vast
majority of things perfectly - Ridley Scott certainly knows how to
make a stunning film - but it gets a few core things monumentally
wrong. The script undermines everything the film does right. It's
very pretty, has strong performances, is atmospheric and paced well
(it's certainly never dull), but none of that matters if the
characters' choices never make a lick of sense.
It's a bad film; it's
just a phenomenally well made one.
That's the end of this
extended review-cum-essay, but I could easily have written more.
For
one thing, I described the bad scientists but I never mentioned the
bad science. The Engineers' DNA is apparently a 100% match with
humans, for instance. These are nine-foot-tall hairless blue aliens
we're talking about. And a match with which humans specifically? My
DNA isn't even a 100% match with my immediate family!
Oh, and I
didn't mention
that line. The great "twist" from Vickers
that is so obvious, yet treated as so revelatory, that it had me
howling with laughter.
There's also
my own theory, which I think explains
everything.
Yes, I could write a lot more about
Prometheus. This crazy contradiction of a movie is such a fertile
topic. The story contains a number of "big questions" worth
a conversation on their own, but the biggest question is how such a
well-crafted, beautiful film reached the screen with such a painfully inadequate script. I've had and will continue to have discussions
and arguments about almost every aspect of the film, making
Prometheus my
Most Interesting Film of 2012.